Friday, April 11, 2008

Glowing driving / brake lights ...

SL has just announced a new client version 1.20 in RC (Release Candidate). One of the cool features it introduces is 'scriptable glow'.

At a recent test track conversation with some other car developers they said they are looking forward to that. I told them I've been using it on the Carrera GT for two weeks already ... which they laughed at, so I rezzed the car and showed them on the track, and they all viewed it loud and clear - in their standard SL 1.19.1(4) etc clients. I guess it's true as they say ... he who laughs last, laughs best :)

So for the rest that are waiting for scriptable glow, it's already available if you know how to get at it ... alongside are the 3 pics of it in action on the Carrera GT :

  1. Chilling (not driving - relaxing in car) = only sunlight/moonlight glow
  2. Normal Driving = lights on glow
  3. Under Braking = high glow
Of course, not many cars will be able to use this, whether the scripters can or not, simply because they have run out of prims :)) ... unless its a mega-lag high prim attachment vehicle (which everyone HATES at the tracks as they kill the sim).

However, included in our 32 prim maximum (real SL vehicle allocation) highly detailed Carrera GT, we have 2 glowing tail-lights. Oh and BTW ... we have 4 glowing headlamps too !!! The headlamps glow as soon as you enter drive-mode.
Click on pic for a closer view

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